Showing posts with label drama. Show all posts
Showing posts with label drama. Show all posts

Tuesday, 13 October 2009

The Sense In Humour

The more observant ones of you will have noticed that I've recently updated my 'Introduction' post to include a 'good humour agreement'. It basically says that anything on this blog isn't meant to be directly offensive to anyone. Readers of Leading A Guild should have realised that while I'm serious about the issues I talk about, it doesn't mean I can't deal with them in an amusing and ultimately pragmatic fashion. This philosophy can also be applied to actually leading a guild, as I prefer to lead through level-headedness coupled with a (virtual) smile, rather than use absurdly strict rules. This might seem a little contradictory to what I've said before, but lording over the guild while your members enjoy themselves is different from demanding absolute authority. I try to encourage the former and despise the latter, but can you still lead a guild when your members only take you semi-seriously?


It's all about knowing when to joke around and when to buckle down and do some work. The guy who spends all day telling jokes in Ventrillo is never going to get his guild to progress as far as the leader who opts for a healthy balance between implementing rules and letting members do want they like. Although telling jokes all day may seem like a good way to get guildies to like you, the lack of proper productivity will actually cause you to lose respect in their eyes. Of course if you lead a social guild then none of that really matters, as people join up mainly to be entertained anyway. However, if you're a raiding pioneer, then being too comical at the wrong moments will simply leave you being perceived as the 'clown' to your men and women. I've never seen a clown kill the Lich King, although they may be able to by the time Cataclysm rolls around.


Even simply being pleasant may lead to your downfall under certain circumstances. Failure to punish a rebel or push on with a raid run at the right time can spell disaster for your guild. In these situations you'll find that the outcome is more down to luck than a pre-determined set of variables. You may think 'if I /gkick this guy he's going to go off and spread crap about me', or 'if I call for another go on this boss people will rage quit if we wipe'. Sometimes you just have to make a decision and then put your guild into the hands of fate. If you make consistent choices in line with the guild's overall goal and can justify them, it's likely no one will argue with you. Conversely, if the guy you wish to punish hasn't properly violated your established rules, or you're making a social guild raid until 1AM - then expect for your members to express discontent. Tapping into what people expect of you will make things run a lot more smoothly and you'll know whether to play the good or bad guy in these instances. I can't go ahead and tell you to be 50% arsehole and 50% nice guy, because some occasions will call for you to be more of one than the other.


I will say one thing though: Let the conditions you find the guild faced with dictate your mood, not the other way around. It is acceptable to be angry with your members if people have been taking more than they've been giving to the guild bank. It's not acceptable to be angry with your members if you woke up on the wrong side of the bed that morning. Allowing your own hormones to run the guild is a very primitive and unwise action to take and within a week you'll be branded as a fickle monster who no one will want as their master.

In summary:
  • Writing blog posts at 4AM is not a good idea.

  • Having a sense of humour is a good thing, but being the guild clown is not so good.

  • Don't be afraid to be the arsehole, if people are clearly deserving it.

[Image credits go to these guys for the Hitler picture, these guys for the clown shoes and this site for the fairly unrelated 'nice guy' pic.]

Wednesday, 9 September 2009

Attachments, Part Two

In the past I've made a big point out of getting attached to your guild members. Rather, you need them to get emotionally invested in your cause. When done correctly, your guildmates will stand by you during the toughest times. Still, as the leader you are expected to uphold a high standard of self-respect. It's your responsibility to exercise a degree of control over your own feelings. That means you shouldn't allow for your own vision to be clouded, even when some of your members are vying for your attention. Once your guild becomes popular you may easily be overwhelmed by the admiration members will bestow upon you. Appreciate any gratitude they display but don't get carried away. The worst case scenario would be if you start favouring some members more than others because they suck up to you the most. Your judgement should never be impaired in this way.


There have been instances in the past where guild leaders have lost all sense of reality and fallen in love with their members. It's expected that you become somewhat parental regarding your guild, but there's always one or two folks who take it too far. Remember ages ago when I made a fairly poor analogy about how having the desire to lead is like having schizophrenia? Well the chances are that some of your realm's guild masters are truly insane. A recent WoW.com article has demonstrated this perfectly. In it, an anonymous guild leader is identified as being bloody crazy. No, they're not egotistical or a loot whore - they just demand certain members add her on Facebook and reply to her status updates and wall posts. Constantly.


The idea here is (essentially) a good one. Getting to know members outside of the game through social networking sites is a similar aim that forums try to connote. Unfortunately it seems this can be easily abused if your guild master happens to be attention-deprived. Don't get carried away with interacting with your recruits on a personal level. It's invasive and remember that you're all there for a higher purpose than to establish a glorified dating agency. Of course it's more acceptable for social guilds to do, but raiding progress guilds should opt for a good dungeon run over lovey-dovey time.

In summary:
  • Getting members attached to the leader is good.

  • Reciprocating that respect is also good, to a point.

  • Don't Facebook-stalk your members!


[Image credits go to WoW.com and here.]

Tuesday, 8 September 2009

The Age Issue

Its not uncommon to see high-end guilds only recruiting people aged 18 and over. Why is this? Well the general consensus within the community currently is that kids are more likely to misbehave. This is especially true on the Internet, as they enjoy a level of anonymity that is only found online. Furthermore, it's reasonable to claim you don't want guild members alt-tabbing in the middle of raids to watch Thomas The Tank Engine episodes. Even grouping casually with youngsters can be a pain, as demonstrated in this WoW.com article.


Is demonising younger players right? Possibly. Although I provide a steadfast opinion on many of the subjects covered in this blog, this one is fairly controversial. No right-minded guild leader wants to be branded as an arrogant ageist, but what can we do when most teenagers (and younger people too) act like idiots? Things are further complicated if your guild isn't doing too well. There will be occasions where employing an age limit seems like a brilliant idea. What better way to attract smart, reliable and like-minded members? There are many things you may have overlooked when considering this policy, the foremost being that you're dealing with adults. With any luck these ladies and gentlemen will already have loves and lives of their own. They may be willing to join your guild, but that doesn't mean they'll have time to raid. More problems may arise if you play on a server with low population, as it's likely older, more capable players will have already been snatched up by those establishments which have been around for quite a while.


Ageism is a form of prejudice. It may only take common sense to justify why, but some people view an age restriction policy in a negative light. Try not to shout about how great it is from the rooftops otherwise you may warrant some strange looks. Also try to bare in mind that these people grow up. I began playing WoW 4 years ago. Despite being in many late teens, I was a stubborn little twat. At the time I was a competent strategist and able player, but unfortunately I was too silly to improve myself in more productive ways. Thankfully I was taken under the wing of an intelligent and likeable guild leader who spelt out the way to behave appropriately. It was his guidance that I became a decent leader in my own right. I was 17 at the time; if his guild had followed an 18+ policy I would have never been taught all this great information by my impromptu tutor and you would have never had the opportunity to read this blog.


Many of you have a natural flair for teaching so consider not alienating younger players and instead take them along for your amazing adventures so they can learn from you. It takes a lot of patience but why are you leading a guild if you can't afford to put in a little time and effort into developing a potentially awesome friendship?


Some argue that it's our duty as guild leaders to aid those who need it. However, if you're a progress guild, then its definitely acceptable that you don't want to waste time chasing after annoying children. Just don't go yelling about how stupid you think younger people are - they could be potential members in the future.

In summary:
  • Only you can decide if your guild is ready for an age limit.

  • If you're a small and ineffective guild already, then recruiting youngsters could be a good direction.

  • Just remember to screen folks rigorously if you're a serious guild.


[Image credits go to this site, these guys, here and heeeeere!]

Monday, 31 August 2009

The Importance Of Forums

In truth, this topic should be entitled 'The Importance(?) Of Forums'. I've said from the very beginning that guild forums are not necessary. When you and your officers are dedicating 100% of your time running activities in-game, then why should you want to stretch yourselves even further and have to moderate a board as well? Furthermore, if your members are enjoying playing the game, then they have no real reason to spend their time trawling around pointless subjects or posting raid strategies, boss loot and similar information which is easily found on World of Raids. I've always been of the opinion that forums are a waste of time to set up and even just getting people to window out and register can be a pain in the arse.


A guild forum/website can be of some use though. For instance, I was recently playing a riveting Versus game of Left 4 Dead with some strangers. Following the match the opposite team were impressed at my natural skill and invited me to join their clan. I told them I'd consider it and went off to kill some more zombies. Hours passed and I found myself half bored to death while simply browsing the 'net. Then the website address of the clan I was playing with earlier popped into my head and I decided to check them out. Thanks to their great, professional-looking site I was tempted into submitting an application.

But what if they never had their own website? I would have never given their little offer to join up a second thought. If you're one of those guys who doesn't like to recruit directly then simply forwarding people to a well-made website is possibly the best thing you can do to encourage them to join up. A summary of your goals and accomplishments presented in the right format will bring legions of promising new folks into your ranks.


Fellow blogger and avid WoW fan LarĂ­sa also recently made a claim that a guild forum is a great way to check up and see if your guild is 'healthy'. She argues that a decline in activity on a forum is a very negative thing and should be treated quickly. While the post admits that many guilds function well without a forum, it's silly for a raiding guild not to have one. On the contrary, I believe that with the advent of in-game tools such as the Guild Calendar, guilds can run pretty smoothly without having to talk things through constantly via a forum. If you think discussing strategies is a necessity, then set aside an evening to talk things through with your raiders on /g or on Ventrillo. Granted, having a forum does make things run a lot smoother and can reflect the social atmosphere of your guild quite well. Conversely, I've known many guilds that have progressed straight through Ulduar and beyond without a piece of external communication (aside from TeamSpeak) between them.


Yep, forums can serve as another useful platform for people to bond. Who doesn't like looking at the real life pictures of people you play with, especially if they're hot? Websites have always proved to be a useful recruitment tool too and they let you brandish your guild's achievements at people passing by. Just remember the other side of the argument: Forums are also another way for drama to spawn and must be moderated fairly frequently. In addition, why are people posting on a forum when THEY COULD BE FARMING FOR FLASK MATS FFFFFFFF!!!?!??!?!!?!

In summary:
  • This isn't 2004. You don't necessarily need a forum to co-ordinate your guild effort any more.

  • However, they can be a great, subtle recruiting tool and they easily let you see if people are getting along well.

  • Moderation is key in many ways. Make sure no one is stirring crap and causing drama and ensure that people spend more time actually in the game.