Tuesday 20 October 2009

Danger Of Folks Going Solo

So the beloved WoW blogger Greedy Goblin wrote a post at the end of last month talking about how players don't really need to join a decent guild to get gear any more. Instead, it could be beneficial for many folks to simply /gquit and start PuGing (Pick-up Grouping) with others, so long as everyone in these so-called 'independent' raids play competently.

I totally agree with him.


Moreover, this is a prime time for guild leaders to start reconsidering their position in the WoW community. Do you call your fine establishment a 'raiding guild' but are still stuck in Naxxramas? Then you're not a raiding guild. You are a social guild that holds the odd expedition into a glorified heroic dungeon. That may sound a little harsh, but I can guarantee it's exactly what your members are thinking.

How is any of this relevant?

Instances are getting easier. If you're running nine other people through Naxx' every night while cracking the whip and screaming down your mic on TeamSpeak, people are going to start quitting. No one has to put up with that sort of crap when they can go solo, join a PuG and make more personal progress in one night than your guild did in weeks. Unless you're raiding Ulduar, lay off pressuring your subordinates into doing better. Give them the freedom to join other groups if the opportunity comes up. Hell, if members are getting badges then they're getting better gear - gear that can be used to further your guild's advancement.

Always be aware of changing attitudes and shift your guild's direction accordingly. I know role-playing guilds have started raiding now because it's so easy. If you're all, 'OMG GUYIZ THATS THE FRIFTENNNTH BILLION THYME WE'VE WIPPED ON SPIDER QUARTER IM GONNA KILL YOU ALL AND EAT YOUR BRAINS AND SHIT THEM OUT AND SEND THEM TO YR MOMMA!' then people aren't going to stand for it. Obviously your class-combination composition is off and it's your job (or your raid leader's) to fix it. Acting like giant arachnids (or sentient fungi, or uber-charged Deathknights etcetera) are the biggest deal in the world is just going to lose you friends, especially as there's PuGs clearing this sort of content while half the raiders are stoned.

As I've said many times before, folks will stick around even if your raiding isn't up to scratch, so long as they hold a social attachment to the guild. However, if there's no emotional investment there (probably down to you being a raging douchebag) then your members will do what any sane person would: They'll add all the buddies they have in the guild to their friends list and quit. Blizzard has empowered the individual with the addition of badges and us guild leaders no longer hold influence over peeps because we offer fair loot distribution and regular raiding. We must offer a deeper and more fulfilling experience. At the very least, keep /gchat clean of idiocy and spam so members can raid in peace on their own.

In summary:
  • People are now more willing to raid solo more than ever.

  • Stop pushing for results if you haven't got any for a long time and give members the freedom to go off and do their own thang.

  • Once people have badge loot, then consider taking on Ulduar as a guild.


[No real image credits this week; I screen-grabbed from GG's blog.]

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